// Engine System Class
// (c) jimon game studio

#ifndef JEH_CSYSTEM
#define JEH_CSYSTEM

#include "ISystem.h"

namespace je
{
	namespace core
	{
		//! System Methods realization
		class CSystem:public je::core::ISystem
		{
		public:
			//! Constructor
			CSystem();

			//! Destructor
			~CSystem();

			//! Sleep System
			void SystemSleep(f32 Time);
		};
	}
}

#endif
